Project V Devlog #1 - Time & Seasons
NORTHWIND » Devlog
As time passes, days go by leading to seasonal and then yearly cycles. All tied to the environment around you. Eager to keep building on top of it!
At the moment, for the sake of gameplay, time passes 60 times faster than in real life (1 sec = 1 minute), years are divided in 4 seasons instead of months (spring, summer, autumn and winter) and each season only lasts 10 days.
The way it's devised just about anything can be integrated into this system; all kinds of events can trigger at specific dates and times, time can be sped up (and rewound) and any other system can be hooked up to it. It's Project V's first step towards a living, breathing world!
NORTHWIND
A Great Viking Adventure!
Status | In development |
Author | MBDev |
Genre | Adventure, Role Playing, Survival |
Tags | Management, Medieval, naval, Norse, ocean, sea, viking |
More posts
- NORTHWIND Devlog #6 - Interactivity & RoadmapMar 28, 2021
- Project V Devlog #5 - One Month In!Dec 03, 2020
- Project V Devlog #4 - Sails & RopesNov 19, 2020
- Project V Devlog #3 - Cel-Shaded AdventuresNov 16, 2020
- Project V Devlog #2 - Landscapes & LocationsNov 12, 2020
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